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wakatime codecov PyPI version License: AGPL v3

worktoy v0.99.xx

The worktoy provides utilities for Python development focused on reducing boilerplate code, type-safety and readability. Each release is tested thoroughly on each supported Python version from 3.7* to 3.14.

*Maybe it is time to consider updating if you are still using Python 3.7.

Table of Contents

Installation

Install with pip:

pip install worktoy

Python Is Easy. Too Easy!

What enables effortless prototyping does not guarantee the scalable structure serious applications demand.

Introducing worktoy.

A structural layer for Python that adds deliberate constraints without sacrificing ergonomics. It brings the architectural discipline of statically typed languages to dynamic Python.

Build the GUI. Build the logic. Build the architecture. All in Python.

'Trust-Me-Bro'-Typing

class Point:
  def __init__(self, x: float = 0.0, y: float = 0.0) -> None:
    self.x = x
    self.y = y

The above code is perfectly valid Python, it even includes types. Or does it? Those float annotations are not there at runtime. Basically, it is 'trust-me-bro'-typing. Point('breh', None) will happily create a Point object.

Instead:

class Point:
  x = AttriBox[float](0.0)
  y = AttriBox[float](0.0)

  def __init__(self, x: float = 0.0, y: float = 0.0) -> None:
    self.x = x
    self.y = y

When AttriBox says float it enforces float at runtime. Attributes are declared explicitly at the class level. Despite this, flexibility remains, for example:

point = Point(69, '420')  # int, str
point.x == 69.0
point.y == 420.0

When types do not match, AttriBox attempts casting before raising an error. Same ergonomics. Stronger guarantees.

The Python Parsing Situation Is Crazy

Python is not always easy though. Consider the Point implementation under discussion. Suppose we wanted a flexible constructor. One that supports instantiation on:

  • a pair of float objects
  • a complex number
  • another Point object

That is possible in Python, for example:

class Point:

  def __init__(self, *args, ) -> None:
    if len(args) == 2:
      self.x = float(args[0])
      self.y = float(args[1])
    elif len(args) == 1:
      if isinstance(args[0], complex):
        self.x = args[0].real
        self.y = args[0].imag
      elif isinstance(args[0], type(self)):
        self.x = args[0].x
        self.y = args[0].y
    else:
      raise TypeError('Invalid arguments')

Conditional branches. Growing complexity. Manuel parsing. Long gone are those happy days of effortless coding.

But it does not have to be like this. Introducing @overload:

from __future__ import annotations

from typing import Self

from worktoy.mcls import BaseObject
from worktoy.core.sentinels import THIS
from worktoy.dispatch import overload
from worktoy.desc import AttriBox


class Point(BaseObject):
  x = AttriBox[float](0.0)
  y = AttriBox[float](0.0)

  @overload(float, float)
  def __init__(self, x: float = 0.0, y: float = 0.0) -> None:
    self.x = x
    self.y = y

  @overload(complex)
  def __init__(self, z: complex) -> None:
    self.x = z.real
    self.y = z.imag

  @overload(THIS)  # THIS is a special token type-hinting to the class itself
  def __init__(self, other: Self) -> None:
    self.x = other.x
    self.y = other.y

Each new signature requires one new overloaded function. No more painful parsing of *args. All of this just works. Actually.

"Show Don't Tell" Is for Stories, not for Code!

When reading code, you look for declarations. For where symbols are defined. For where meaning begins.

In storytelling, subtle declaration is art. In Clair Obscur: Expedition 33, the horror of the Gomache unfolds gradually until Sophie disappears in Gustave's arms. The imperative subtlety grants the story its emotional impact.

In code, the declaration is the point! In matters of code, I want declarations. I don’t want foreshadowing. I don’t want subtlety. I don’t want subversion of expectations. I want declarations.

Anyway, what were we talking about? Right — figure out what point.r is from the code below:

class Point:
  def __init__(self, *args, ) -> None:
    if len(args) == 2:
      self.x = float(args[0])
      self.y = float(args[1])
    elif len(args) == 1:
      if isinstance(args[0], complex):
        self.x = args[0].real
        self.y = args[0].imag
      elif isinstance(args[0], type(self)):
        self.x = args[0].x
        self.y = args[0].y
    else:
      raise TypeError('Invalid arguments')

  @property
  def r(self) -> float:
    return (self.x ** 2 + self.y ** 2) ** 0.5

Great, you found it. Well, you found what it does, and you inferred it. This is imperative declaration. In Python, this is fine. It is much worse in other languages. Anyway, here is the alternative provided by * worktoy*: Field.

class Point(BaseObject):
  x = AttriBox[float](0.0)
  y = AttriBox[float](0.0)

  r = Field()  # Straight up declaration! 

  @overload(float, float)
  def __init__(self, x: float = 0.0, y: float = 0.0) -> None:
    self.x = x
    self.y = y

  @overload(complex)
  def __init__(self, z: complex) -> None:
    self.x = z.real
    self.y = z.imag

  @overload(THIS)  # THIS is a special token type-hinting to the class itself
  def __init__(self, other: Self) -> None:
    self.x = other.x
    self.y = other.y

  @r.GET  # Straight up declaration of something called 'GET'.
  def _getR(self) -> float:
    return (self.x ** 2 + self.y ** 2) ** 0.5

The r attribute is declared first. Next, the @r.GET declares that the method implementing the get operation comes next. The structure is visible separately from the behaviour.

Static Discipline

In plain Python, attributes assigned in __init__ are closer to dictionary entries than declared structure.

class Point:
  def __init__(self, x: float = 0.0, y: float = 0.0) -> None:
    self.x = x
    self.y = y

Inspecting the class reveals nothing about x or y. They do not exist at the class level. They are created at runtime on the instance. Two common remedies are __slots__ and annotations:

class Point:
  __slots__ = ('x', 'y')

  def __init__(self, *args) -> None: ...

or

class Point:
  x: float
  y: float

  def __init__(self, *args, ) -> None: ...  # Implementation as before

Both improve clarity. But in both cases Point.x and Point.y will raise AttributeError. The presence of x and y becomes visible only after instantiation. At this point, they are just attributes of the instance, not of the class. Setting during __init__ makes no difference compared to setting them anywhere else. Structure remains implicit.

With worktoy attributes are an essential part of the class structure on par with methods.

class Point(BaseObject):
  x = AttriBox[float](0.0)
  y = AttriBox[float](0.0)

  #  Implementation as before

Now x and y are declared at the class level, making them visible, inspectable and enforced. They are more than just keys in an instance dictionary. They are structural elements of the class. In plain Python, instances define structure. Here, the class does.

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