All sorts of random publicly-available information, assets, scripts, and more.
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Updated
Mar 29, 2026 - TeX
All sorts of random publicly-available information, assets, scripts, and more.
Turn CHAOS destructibles (Geometry Collection assets) into very performant GPU simulated destructible static meshes driven by Niagara particles.
Unity URP Shaders & Graphics Programming - Free Technical Art Resources Library
RizomUV 2024 Bridge for Maya, with proper namespace handling, fixed material assignments and a modern UI
A foil card shader made for the Foil Trading Card challenge by Harry Alisavakis, April 2021
A home for the Freeform Rigging and Animation tools. An open source modular rigging system built on Maya that allows animators to losslessly re-structure the rig at any point during animation.
Substance Designer Plugin to export custom mipmaps.
Blender add-on for re-combining rigged body-parts/clothing (avatar components) to full-body sets.
🛠️ A Python automation tool to standardize AI-generated 3D Gaussian Splatting (3DGS) PLY files (e.g., World Labs, Luma AI). It pads compact files to the standard 248-byte format, fixing import errors in Unity rendering plugins.一个用于标准化 AI 生成的 3DGS PLY 文件(如 World Labs, Luma AI)的 Python 自动化工具。它将压缩格式补全为标准的 248 字节格式,解决 Unity 渲染插件中的导入报错。
A standalone editor for Houdini .hcs theme files with live preview, config deployment, and overlay theme generation.
Maya tool for creating and updating an Arnold daylight setup from real-world location, date, time, and north settings.
Precision Depth-Map Debugger & Masking Tool for ReShade
Advanced texture channel swizzling tool for game developers and technical artists
Maya CLI-first DemBones wrapper for exporting deforming meshes to rest FBX + anim ABC and importing solved skeleton/animation back into Maya.
A Unity Editor tool that automatically validates imported 3D models and textures against configurable pipeline standards, flagging poly count violations, naming errors, missing LODs, and texture issues in a dedicated log window.
Interactive Qt/QML tool for visualizing and analyzing rendered image sequence comparisons.
Experimental render prototype using recycled Android phones.
A Unity MonoBehaviour that distributes any prefab along a parabolic spline between two anchor points, with configurable sag, path alignment, and real-time Scene View gizmos.
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